This is part of the Jack-O'-Dungeons bog a day challenge where I'm trying to write a blogpost every day of October.
Gingersnap Fingers:
Magic-user Level 3
Duration: Permanent
Range: 0
The caster speaks a command into one of their fingers, which becomes brittle and dry. The finger can be snapped off. Once separated, the finger becomes a delicious, sweet yet spicy gingersnap cookie. The cookie never goes stale or rots. Whoever eats the cookie must obey the command, but will never feel hunger again.
Sprout Stachybotrys:
Magic-user Level 1
Duration: Permanent, or until the mold is removed
Range: 20 feet
The magic user points to any surface made of wood, clay, or densely packed soil. A toxic black mold grows from it. After spending a week in it's presence make a save vs. poison or die. On a success, the victim suffers from horrible visions:
1. The victim is visited by a being made of shadow, it can show them the way to the black mold castle.
2. The victim will see their death, but the memory of the vision becomes hazy on waking up. The GM gives the victim a single word (such as cold, revenge, water, etc.). The victim will never be able to go below 0 HP unless that word is involved in some way.
3. The victim can ask any question. They will receive a truthful answer, but its presented in a cryptic vision.
4. The victim is confronted with the worst aspects of themselves. Roll a d20. If the victim rolls higher, they have confronted their shadow-selves and gain a permanent +1 to wisdom.
Liquify Flesh
Magic-user Level 1
Duration: 1 day
Range: 0
The Magic-user can melt all the flesh off their bones. The magic user then becomes as an animated skeleton with the ability to see through the skeleton and through their flesh at the same time.
The skeleton retails all but three of the HP of the original magic-user. The skeleton's AC is decreased to 10 for LotFP or increased to 12 for other old-school systems.
The flesh can flow like ooze and move independently of the skeleton. Very handy for squeezing into tight places such as bottles or through door cracks. The flesh has 3 HP, retains AC, and cannot be damaged by non-magical piercing or slashing weapons.
The magic user cannot cast spells if their flesh is liquified in this way. At the end of the day, the flesh and the skeleton must be together or the magic-user dies.
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