I attempted to use my dungeon map generator to generate suburbs. Here are the rules:
- Room of any shape = building, doors = entrances (If no appropriate entrances, either plop a random entrance in - or roll a d4 for each side, 1 = entrance), roll d6 or number of storeys.
- Hallways = streets, doors = gates/arches.
- Stairs down = access to sewage system/underground.
- Stairs up = access to roof/higher levels of nearby building/landscape.
- Water = river/lakes.
- Anything else = point of interest.
Here is the generator:
And here is the end result:
I quite like it, now to convert the stocking table so it makes sense as buildings rather than rooms...
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